A Play of ShadowA Play of Shadow
Mellynne
Title rated 3.6 out of 5 stars, based on 8 ratings(8 ratings)
Book, 2014
Current format, Book, 2014, , Available .Book, 2014
Current format, Book, 2014, , Available . Offered in 0 more formatsWinner of the 2015 Prix Aurora Award for Best English Novel
What would you risk for family?
In the second installment of Night's Edge, Bannan Larmensu, the truthseer who won Jenn Nalynn's heart, learns his brother-in-law was sent as a peace envoy to Channen, capitol of the mysterious domain of Mellynne, and has disappeared. When Bannan's young nephews arrive in Marrowdell, he fears the worst, that his sister, the fiery Lila, has gone in search of her husband, leaving her sons in his care.
The law forbids Bannan from leaving Marrowdell and travelling to Mellynne to help his sister. In this world. As a turn-born, Jenn Nalynn has the power to cross into the magical realm of the Verge, and take Bannan with her. Once there, they could find a way into Mellynne.
If they survive. The Verge is wild and deadly, alive with strange magic. Dragons roar and kruar wait in ambush, and the powerful turn-born who care for their world do not care for Jenn Nalynn.
She's willing to try. Wisp and Scourge -- and the house toads -- offer their help.
But what none of them know is that magic is rife in Channen, magic that flows from the Verge itself. And not even a turn-born will be safe there.
What would you risk for family?
In the second installment of Night's Edge, Bannan Larmensu, the truthseer who won Jenn Nalynn's heart, learns his brother-in-law was sent as a peace envoy to Channen, capitol of the mysterious domain of Mellynne, and has disappeared. When Bannan's young nephews arrive in Marrowdell, he fears the worst, that his sister, the fiery Lila, has gone in search of her husband, leaving her sons in his care.
The law forbids Bannan from leaving Marrowdell and travelling to Mellynne to help his sister. In this world. As a turn-born, Jenn Nalynn has the power to cross into the magical realm of the Verge, and take Bannan with her. Once there, they could find a way into Mellynne.
If they survive. The Verge is wild and deadly, alive with strange magic. Dragons roar and kruar wait in ambush, and the powerful turn-born who care for their world do not care for Jenn Nalynn.
She's willing to try. Wisp and Scourge -- and the house toads -- offer their help.
But what none of them know is that magic is rife in Channen, magic that flows from the Verge itself. And not even a turn-born will be safe there.
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- New York : DAW Books, ©2014.
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